168 lines
5.7 KiB
C++
168 lines
5.7 KiB
C++
/**
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* @file State.h
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* @brief Defines the abstract base class for all device states.
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* @author Emmanuel Hernandez Cruz
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* @date 2025-09-04
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*
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* This file contains the definition of the abstract State class, which is a base
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* to implement the State Pattern. Concrete states (Standby, Running, Random, Fail, etc.)
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* will inherit from this class.
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*/
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#ifndef State_h
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#define State_h
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#include <string>
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#include <Arduino.h>
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#include <map>
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#include "Strategies/Strategy_PID.h"
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#include "Categories/ModbusFloatDecorator.h"
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#include "Categories/ModbusPoint.h"
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// Forward Declarations
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template<typename T>class Equipment;
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class Strategy_Behavior;
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/**
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* @class State
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* @brief Abstract base class for a state in the State design pattern.
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*
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* This class defines the interface for all concrete states. It manages a
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* collection of "strategies" that define how Modbus points behave while the
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* equipment is in this state.
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*/
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template<typename T>
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class State{
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public:
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/**
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* @brief Virtual destructor.
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* Cleans up all associated Strategy_Behavior objects.
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*/
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virtual ~State();
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/**
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* @brief Executes the state's logic for one update cycle.
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* This method applies the state's strategies and checks for transitions.
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* @param equipment Pointer to the Equipment instance.
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* @return A pointer to a new State if a transition should occur, otherwise nullptr.
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*/
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virtual State* update(Equipment<T>* equipment) = 0;
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/**
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* @brief Logic to execute once when entering this state.
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* @param equipment Pointer to the Equipment instance.
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*/
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virtual void enterState(Equipment<T>* equipment) {}
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/**
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* @brief Logic to execute once when exiting this state.
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* @param equipment Pointer to the Equipment instance.
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*/
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virtual void exitState(Equipment<T>* equipment) {}
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/**
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* @brief Logic to apply all strategies created.
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* @param equipment Pointer to the Equipment instance.
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*/
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virtual void _applyStrategies(Equipment<T>* equipment);
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protected:
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/**
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* @brief Adds a behavior strategy for a specific Modbus point.
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* @param pointDescription The description of the Modbus point to apply the strategy to.
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* @param strategy A pointer to the Strategy_Behavior object. The State will take ownership.
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*/
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float getPointValue(Equipment<T>* equipment, const std::string& pointName);
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void setPointValue(Equipment<T>* equipment, const std::string& pointName, float value);
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void addStrategy(const std::string& pointDescription, Strategy_Behavior* strategy);
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std::map<std::string, Strategy_Behavior*> _strategies;
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};
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template<typename T>
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State<T>::~State(){
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for (auto const& pair : this->_strategies) {
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delete pair.second; // 'second' is the pointer to Strategy_Behavior
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}
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}
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/**
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* @brief Adds a new strategy to the state's behavior map.
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*
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* The State object takes ownership of the strategy pointer and will be
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* responsible for its deletion.
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*
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* @param pointDescription The description of the Modbus point this strategy applies to.
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* @param strategy A pointer to a Strategy_Behavior object.
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*/
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template<typename T>
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void State<T>::addStrategy(const std::string& pointDescription, Strategy_Behavior* strategy){
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this->_strategies[pointDescription] = strategy;
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}
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template<typename T>
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float State<T>::getPointValue(Equipment<T>* equipment, const std::string& pointName) {
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ModbusPoint<T>* point = equipment->getModbusPoint(pointName);
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if (!point) return 0.0f;
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if (point->getType() == PointType::FLOAT) {
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// If it's a float, cast and get the full float value
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return static_cast<ModbusFloatDecorator<T>*>(point)->getFloatValue();
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} else {
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// Otherwise, get the standard integer value
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return static_cast<float>(point->getValue());
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}
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}
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template<typename T>
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void State<T>::setPointValue(Equipment<T>* equipment, const std::string& pointName, float value) {
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ModbusPoint<T>* point = equipment->getModbusPoint(pointName);
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if (!point) return;
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if (point->getType() == PointType::FLOAT) {
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static_cast<ModbusFloatDecorator<T>*>(point)->setFloatValue(value);
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} else {
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point->setValue(round(value));
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}
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}
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/**
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* @brief Applies all registered strategies for the current state.
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*
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* This helper method iterates through all strategies associated with this state.
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* For each strategy that is ready to run (based on its internal timer), it
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* retrieves the corresponding Modbus point and applies the new value.
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* It handles both integer and float point types.
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*
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* @param equipment A pointer to the main Equipment object.
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*/
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template<typename T>
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void State<T>::_applyStrategies(Equipment<T>* equipment) {
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unsigned long currentTime = millis();
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// Use the C++11 compatible for-loop for std::map
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for (auto const& pair : this->_strategies) {
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const std::string& description = pair.first;
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Strategy_Behavior* strategy = pair.second;
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if (strategy->isReady(currentTime)) {
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ModbusPoint<T>* outputPoint = equipment->getModbusPoint(description);
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if (!outputPoint) continue;
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float inputValue;
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if (strategy->isPID()) {
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PIDStrategy* pid = static_cast<PIDStrategy*>(strategy);
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inputValue = getPointValue(equipment, pid->getInputSensorName());
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ModbusPoint<T>* PIDsetpoint = equipment->getModbusPoint(pid->getSetpointName());
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if (PIDsetpoint) {
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pid->setSetpoint(PIDsetpoint->getValue());
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}
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} else {
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inputValue = getPointValue(equipment, description);
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}
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float newValue = strategy->execute(inputValue);
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setPointValue(equipment, description, newValue);
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}
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}
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}
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#endif
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